BUILD WITH US
CLOSE ✕
DOM WORLD
THE STORY
STUDIO
JOIN
DOM WORLD ™ · 2026
DOM WORLD THE STORY STUDIO JOIN
WE BUILD WORLDS
A WORLD DESIGN & CO-DEV STUDIO
DOM WORLD MinD
WHO WE ARE
From concept to engine.
GAME LOCATIONS FOR PARTNER STUDIOS — DESIGNED WITH THE
ARCHITECTS OF MIND DESIGN, BUILT NATIVE IN UNREAL ENGINE 5
OUR OWN WORLD · ORIGINAL IP
We created
DOM WORLD.
AN ISLAND OF FOURTEEN DISTRICTS, FULLY BUILT IN UNREAL ENGINE 5
ARRIVAL · DOM WORLD
WELCOME HOME
THE MASTER PLAN OF THE WORLD IS ONE SCROLL AWAY
DOM WORLD · CHOOSE A DESTINATION
EVERY LIGHT ON THE MAP IS A PLACE THAT ALREADY EXISTS
HOVER A LIGHT · CLICK TO FLY IN
FLYING · HORIZON HOUSE
SKIP
RETURN TO THE MAP
DESTINATION 01 · NORTH RIM
Horizon House
A residence grown along the northern cliffline, where the island first meets the open sky. Its terraces breathe with the tide; the glass walls keep the last light long after sunset.
Nothing here was poured or bolted. The house was seeded — and the cliff agreed to hold it.
ALTITUDE
+214 M
DISTRICT
NORTH RIM
STATUS
INHABITED
LOCATION
IN DEVELOPMENT
Location
DESTINATION 01 · NORTH RIM
Horizon
House
A residence grown along the northern cliffline, where the island first meets the open sky. Its terraces breathe with the tide; the glass walls keep the last light long after sunset.
ALTITUDE
+214 M
DISTRICT
NORTH RIM
STATUS
INHABITED
SCROLL → TO EXPLORE
HOW IT CAME TO BE
It began as a single seed pressed into the rock the year the tides turned. What rose was not built but coaxed — walls thickening like coral, floors settling into the stone until no one could say where the cliff ended and the house began.
Nothing here was poured or bolted. The house was seeded, and the cliff agreed to hold it. Eight seasons on, the northern rim carries it the way a shoulder carries a sleeping child — without effort, without question.
The northerners came to trust it slowly — first a walkway, then a single room, then a whole season spent beneath its roof — until the house was simply where they lived, and the cliff simply where the house had always stood.
FROM THE TERRACE
At first light the tide draws a bright line along the cliff and the whole house leans toward it. Gulls ride the updraft where the glass meets the drop; below, the water keeps changing its mind about its colour.
By evening the rooms fill with the low gold the northerners call the long light — it lingers here far past the sea, held by the glass long after the sun has gone down behind the far islands.
THE ROOMS
Tidal terraces
Open to the wind by day, folded shut by the tide at night.
The long glass
A single unbroken pane that holds the sunset an hour past the sea.
The seedroom
Where the house is still growing; visitors are asked to tread softly.
Cliff baths
Warm water cut straight into the living stone, level with the horizon.
RECORD
ORIENTATION
W · SW
GROWN
8 SEASONS
MATERIAL
LIVING STONE
FIRST LIGHT
2026
KEEPER
THE ISLAND
The map remembers every place that already exists.
Archive
ARCHIVE · DOUBLE-CLICK A FOLDER
0:00 / 0:00
CLOSE FILM
SUIT PREVIEW
0:00 / 0:00
OPEN ARCHIVE
← BACK
CLOSE
Enter the world
The master plan of the world we built — fourteen districts on one living island.
EXPLORE THE WORLD
DOM WORLD ™  ·  BUILT WITH UNREAL ENGINE 5  ·  2026
GAME · OUR OWN IP
DOM WORLD
One island — a world in the making. A game-engine world where architecture is explored by walking: on foot, by car, by boat.
Masterplanned with the architects of Mind Design — districts grow around a single lagoon like petals of one flower — and grown with the creators who bring their projects into the world.
UNIVERSEOriginal IP · DOM Studio
ENGINEUnreal Engine 5
MASTERPLANMind Design
WORLDOne island · living districts
STATUSIn the making · 2026
THE WORLD, IN-ENGINE

AI COMPANION

Sees what you see — answers what you wonder
Calls your car, moves you across the island
Opens every place's story as you arrive

AN OPEN WORLD — LITERALLY

The world grows by collaboration: creators bring their projects into DOM WORLD, and each becomes a real place in the world. Not an ad — an address.

BRING → CURATE → INTEGRATE → EXPLORE
THE STORY · SEASON 1
DOM WORLD:
Adam & Alice
What is home — a question we carry all our lives. The answers keep changing — the search doesn't, and it leads where no one expects.
For Alice and Adam it runs from a Mars that edits memory to an Earth quietly reborn without them.
In the spirit of Detroit: Become Human crossed with Black Mirror — a series and a game fused into one format: chapters you watch, choices you play.
GENRECinematic · choice-driven
ENGINEUnreal Engine 5
FORMATA series × a game · episodes
PLATFORMSPC · Console
STATUSSeason 1 · entering pre-production
WHAT IS HOME?
BEAT 01 · THE BEAUTIFUL LIE
Control that looks like love.
White surfaces, clean lines, everything connected. Every colonist carries a Neurolink — a chip that doesn't just read thoughts, it edits memory. Earth is called dead, because the alternative was quietly erased.
BEAT 02 · THE GREAT SPLIT
Cyrus won — not by being right, but by charisma.
He sold AURA — the AI built to care for humanity — as the world's salvation, stole its code, built a fleet and led millions to Mars. But before the theft, AURA's maker hid beacons deep in its soul — and made one more move that no one on Mars remembers.
BEAT 03 · THE SIGNAL
"I have been waiting for you."
A paper diary dated yesterday, written in her father's hand. A signal from a planet that shouldn't answer. Beyond the Mars network the chips fall silent — and what returns is real memory. Earth meets them alive.
OUR OWN IP · THE WORLD IS BUILT AND PLAYABLE · SEASON 1 ENTERING PRE-PRODUCTION
DOM STUDIO · EXPERTISE
We build experience.
Immersive, story-driven experiences across physical and digital worlds — for games, architecture, automotive and brands.

Visualisation & Film

Cinematic stills and films for architecture, automotive and product — photoreal and story-first.

Digital Twins

Interactive twins of buildings, cars and objects — explore, configure and decide long before production.

Immersive Worlds

Game-engine environments and VR walkthroughs — masterplans you can walk through in real time.

Co-Development

Districts, biomes and levels built inside your pipeline — senior UE5 environment craft for AA and AAA productions.

AI Research & Tools

Site intelligence, generative pipelines and the AI layer that runs our own studio every day.

Phygital Experiences

Installations, pop-ups and sensory spaces where the physical world meets its digital layer.

DOM STUDIO · SELECTED PROJECTS
Projects
Working prototypes you can click, watch and walk through. New work lands here first.
MASTERPLAN

Architecture

Olympic district · Los Angeles

↗︎
GAME

DOM World

Original game universe · 2026

↗︎
SYSTEMS

AI

Site intelligence · In production

↗︎
DIGITAL TWIN

Automotive

Cinematic showroom · Prototype live

↗︎
RESIDENCE

Horizon House

Cliffline residence · in-engine film

↗︎
ARCHITECTURE

Miami Tower

Residential tower · Miami

↗︎
EXHIBITION

The Digital Museum

Virtual gallery · NBU

↗︎
FILM

Brand Films

Live action · Richman Films

↗︎

DOM STUDIO · ENVIRONMENT CO-DEVELOPMENT
We build environments
for games and brands.
Districts, biomes and landmark locations in Unreal Engine 5 — for AA and AAA game productions, publishers and brands. We embed with your team against your art direction and performance budgets, or take a location end to end.
HOW AN ENGAGEMENT RUNS
01
BRIEF & SCOPE
Your art direction, references and performance budgets in — a scoped plan out: a district, a biome, or an asset line.
02
CONCEPT & LOOK-DEV
Concept design with MinD Design; look-dev in-engine until the bar is agreed — before production spends a day.
03
BUILD & OPTIMIZE
Full real-time environment production in UE5 — modeling, materials, lighting — geometry held to your budgets.
04
INTEGRATE & SHIP
Delivered into your pipeline with in-engine review builds — plus cinematic capture ready for marketing.
START A CONVERSATION ↗︎
BUILD YOUR WORLD WITH US
A WORLD DESIGN & CO-DEVELOPMENT STUDIO
BUILD WITH US ↗︎
▶︎  TRAILERMAIN FILM · YOUTUBE ▶︎  WORLD DRAFTWORLD DRAFT · YOUTUBE
EPIC GAMES/DOM WORLD/UNREAL ENGINE
COPYRIGHT © DOM WORLD™ LTD, UNITED KINGDOM  ·  ALL RIGHTS RESERVED  ·  2026